A Look Behind What Happens When You Publish a Game

Publish When creating a game in ROBLOX Studio, the scope, playability, and overall enjoyment of it is entirely in your hands. We’re here to give you the tools you need to build, and ensure that you can share your games with others. But hitting the “publish” button kicks off a series of events that are remarkable. And, like our “Play Button” article we wrote previously, we’d like to share with you the complexities behind publishing a game using ROBLOX.

So you’ve finished your game, and you’re ready to share it with the ROBLOX community. You hit “Publish”. Now two parts of our system–the web side, and the client side–begin working together to rocket your game into our cloud based storage system, backed ultimately by Amazon S3.

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A Look Behind What Happens When You Press “Play”

ServersYou know the routine: you find the game you want to play, you click play, and within seconds, you’re transported to a virtual realm of soldiers, mages, farmers and race car drivers. Simple, right?

On your end, it really is. But in those few seconds it takes for your game to load, computers are transitioning commands into IP addresses, data is being transmitted, received, and filtered, and computers, some of which are hundreds of miles away, are having separate and unique conversations to get you into a populated game as quickly as possible.

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